The Hyborian Age is a time of mighty heroes and churlish vagabonds, evil sorcerers and savage warriors, corrupt priests and master thieves. It is a time unlike any other and those who experience this time live the fullest lives imaginable, constantly striving against powerful foes and unnatural horrors and seeking out unimaginable wealth and ancient artefacts.
The classes of_ Conan the Roleplaying Game_ are presented in this chapter to assist players in creating their characters.
Heroes of the Hyborian age live lives of danger, excitement and adventure. Each chooses his path through life and the means by which he will seize fame, wealth or power. A character’s class is his vocation; it determines his strengths, his training and more. Along with race it determines, in game terms, who a character is.
This is the die type used by characters of a class to determine the number of hit points gained with each level. A player rolls one die of the given type each time his character gains a new level up to level 10. The c h a r a c t e r’s Constitution modifier is applied to the roll. Add the result to the character’s hit point total. Even if the result is zero or lower, the character always gains at least one hit point. A 1st level character gets the maximum hit points rather than rolling, although the Constitution modifier is still applied.
From 11th level onwards, characters gain a fixed number of hit points per level instead of rolling. This number is +1 for gaining a level in a class that would usually give 1d6 hit points, +2 for a class with 1d8 hit points and +3 for a class with 1d10 hit points. Constitution bonuses are not added to these fixed hit points.
For example, Amulric is a 1st level noble with Constitution 16. Nobles usually have 1d8 hit points but at 1st level Amulric gains the maximum of eight hit points, +3 for his Constitution bonus for a total of 11.
By the time he is 10th level, assuming his Constitution has increased to 18 by this point, he will have eight(1st level maximum) + 9d8 (hit dice for levels two to 10) + 40 (Con bonus +4, times 10) = 88 hit points.
Each level thereafter, however, he gains only +2 hit points, so at 11th level he has only 90 hit points. At 20th level, assuming a Constitution of 20, he will have eight (1st level maximum) + 9d8 (hit dice for levels two to nine) + 50 (Con bonus +5, times 10) + 20 (fixed hit points +2, times 10) = 118 hit points.
This section provides a list of class skills and gives the number of skill points a character starts with at 1st level, as well as the number of skill points gained each level thereafter. A character’s Intelligence modifier is applied to determine the total skill points gained each level. A character always gains at least one point per level, even if he has an Intelligence penalty.
The maximum number of ranks a character can have in a skill is equal to the character’s level +3. Note that cross-
class skills may be bought as high as class skills in_ Conan the Roleplaying Game_, but each rank will cost you twice as many skill points.
This table details how a character improves as he attains higher levels in the class. It includes the following information:
- Level:* The character’s level in the class.
- Base Attack Bonus:* The character’s base attack bonus and number of attacks.
- Fort Save:* The base save bonus for Fortitude saving throws. The character’s Constitution modifier also applies.
- Ref Save:* The base save bonus for Reflex saving throws. The character’s Dexterity modifier also applies.
- Will Save:* The base save bonus for Will saving throws. The character’s Wisdom modifier also applies.
- Class Features:* Level-dependent class features as explained in the section that follows.
Class and Level Bonuses
An attack roll or a saving throw is a combination of three numbers, each representing a different factor: a random element, which is the number you roll on the d20, a number representing the character’s innate abilities, which is the ability modifier, plus a bonus representing the character’s experience and training. This third factor depends on the character’s class and level. Each class table summarises the figures for this third factor.
Base Attack Bonus
Check the table for your character’s class. On an attack roll, apply the number from the Base Attack Bonus column to the d20 die roll. Use the bonus that corresponds to the character’s level. Numbers after a slash indicate additional attacks at reduced bonuses: ‘7/+2’ means that a character of this level makes three attacks per round, with a base attack bonus of +12 for the first attack, +7 for the second and +2 for the third. Ability modifiers apply to all these attacks.
When a character’s base attack bonus reaches +6, he is entitled to make an extra attack at a +1 base attack bonus. However, if the character’s attack bonus only reaches +6 or higher because of modifiers, he does not get this extra attack.
For example, a 4th level soldier has a base attack bonus of +4. When using a crossbow or other ranged weapon, he adds his Dexterity modifier. Even if this increases his attack bonus to +6 or higher, he does not gain an additional attack. For these purposes, only the base attack bonus counts. If a character has more than one class, add the base attack bonuses for each class together to determine the character’s base attack bonus. See the Multiclass Characters section for an example.
Base Dodge Bonus
This number represents the amount added to a character’s Dodge Defence. See the Combat chapter.
Base Parry Bonus
This number represents the amount added to a character’s Parry Defence. See the Combat chapter.
Base Saving Throw Bonuses
Check the table for each character’s class. The table lists the base saving throw bonuses for the three types of saving throws: Fortitude, Reflex and Will. Use the bonuses that correspond to the character’s level. If a character has more than one class, add the base saving throw bonuses for each class to determine the character’s base saving throw bonuses. See the Multiclass Characters section for an example.
In addition to attack bonuses and saving throw bonuses, all characters gain other benefits from advancing in level. The following summarises these additional benefits:
XP: This column shows the experience point total needed to achieve a given character level. As a character accumulates experience points through game play or by Games Master allowance, his level increases to match the one given on this chart. Unless specific campaign rules dictate otherwise, a new level is gained as soon as a character’s experience point total equals or exceeds that level’s threshold.
Max Skill Ranks: The maximum number of ranks a character can have in a skill is equal to his character level + 3. A class skill is a skill associated with a particular class and costs 1 skill point per rank. Cross-class skills cost 2 points per rank. Class skills are listed in each class description in this chapter.
Feats: This column indicates the levels at which a character gains feats: one at 1st level, one more at 3rd level and one more at every 3rd level thereafter. See the Feats Chapter for feat descriptions.
Ability Increases: This column indicates the levels at which a character gains ability score increases. At 4th level and every four levels thereafter (8th, 12th, 16th and 20th levels) a character gains a permanent +1 increase to any one of his ability scores. The player chooses which ability score to improve. At 6th level and every four levels thereafter (10th, 14th and 18th levels) a character gains a permanent +1 increase to_ all_ his ability scores. The ability improvement is permanent. For multiclass characters, feats and ability score increases are gained according to character level, not class level. Thus, a 3rd level scholar/1st level soldier is a 4th level character and eligible for his first ability score boost.
For example, a noble with a starting Charisma of 16 who intends to improve his position at court might improve to Charisma 17 at 4th level. At 8th level, the same character might improve Charisma again from 18 to 19, it having increased to 18 at 6th level. This will occur even if the noble spends time as a scholar between 4th and 8th levels and is a 6th level noble/2nd level scholar.
This entry details special characteristics of each class, including bonus feats and unique talents that are gained as a character attains higher levels in a class.
Experience and L evel Dependent Benefits
Any character can multiclass without penalty in_ Conan the Roleplaying Game_, so long as he is in a suitable environment to learn the necessary skills and talents of the class, in the Games Master’s opinion. For some classes this may be quite tricky; a character who does not start out as a barbarian or nomad, for example, will need to live extensively with an appropriate barbarian tribe or nomad clan before he may reasonably take a level in that class. On the other hand, any character who joins a mercenary band or army could probably be permitted to multiclass into the soldier class if he wishes.
Heroes of the Hyborian Age ’I’ve been a mercenary captain, a corsair, a kozak, a penniless vagabond, a general – hell, I’ve been everything except a king of a civilized country, and I may be that, before I die.’ The fancy pleased him, and he grinned hardly.
Beyond the Black River
However, characters are encouraged to stick to one class for at least 10 levels so as to gain the maximum number of feats under the Favoured Classes rules (see page 14). This allows some players to create strongly archetypal characters and others to learn a little something from a large number of different character classes, just as Conan himself did. Note that beyond 11th character level, hit points for multiclass characters work in much the same way as for single-classed characters. The character gains either +1, +2 or +3 as a fixed bonus to hit points for each class level gained between 11th and 20th, with the fixed bonus depending on the Hit Die type of the class in which a level has been gained.
For example, Conan is a 1st level barbarian with a Constitution of 18. He has 10 + 4 = 14 hit points at 1st level.
By 10th level, he has taken two more levels of barbarian, as well as two levels of pirate, two of thief and three of soldier and his Constitution is now 20. His total hit points at this time are 10 + 2d10 + 2d8 + 2d8 + 3d10 + 50 = 105.
From this point onwards, he will only get fixed bonus points rather than Hit Dice and Constitution bonuses when he advances a level. Thus at 11th level he decides to take another level of barbarian and gains +3 hit points for a total of 108. At 12th level he takes another level of pirate and adds +2 hit points for a total of 110. At 13th level he takes a level of nomad and adds +3 hit points for a total of 113.