Feats

Feat Prerequisites Benefits
Acrobatic +2 bonus on Jump and Tumble checks
Agile +2 bonus on Balance and Escape Artist checks
Akbitanan Smith Shemite, Craft (weaponsmith) 12 ranks Create items of Akbitanan quality
Alertness +2 bonus to Listen and Spot checks
Animal Affinity +2 bonus on Handle Animal and Ride checks
Armour Proficiency No armour check penalty on attack rolls
Armour Proficiency Armour Proficiency (light) No armour check penalty on attack rolls
Armour Proficiency Armour Proficiency (medium) No armour check penalty on attack rolls
Athletic +2 bonus on Climb and Swim checks
Blind-Fight 1 Reroll miss chance from concealment
Brawl 1 Inflict more damage with unarmed attacks
Carouser Constitution 13, character level 5 Resist drunkenness, get social bonuses while drunk
Combat Expertise 1 Int 13 Reduce attack rolls to add to defence
Improved Disarm 1 Combat Expertise +4 bonus on disarm attempts; no attack of opportunity
Improved Feint 1 Combat Expertise Feint as a move action
Improved Trip 1 Combat Expertise +4 bonus on trip attempts; no attack of opportunity; free attack on tripped foe
Whirlwind Attack 1 Combat Expertise, Dodge, Mobility, base attack bonus +4 Attack everyone within reach
Combat Reflexes 1 Make additional attacks of opportunity
Web of Death Combat Reflexes, Weapon Focus, base attack bonus +5 Make attacks of opportunity on people who attack you
Dabbler Int 13, Knowledge (arcana) 6 ranks Minor magical ability
Deceitful +2 bonus on Disguise and Forgery checks
Defensive Martial Arts 1 Khitan, Vendhyan or Himelian or must have the calm of the adept spell Bonuses to fighting defensively, trips, overruns and grapples
Deft Hands +2 bonus on Sleight of Hand and Use Rope checks
Demon Killer Must have single-handedly defeated a monster of any kind, Iron Will +2 bonus to Terror saves, immune to Terror from defeated monsters
Diligent +2 bonus on Appraise and Decipher Script checks
Dodge 1 Dex 13, base dodge bonus +1 +1 bonus to Dodge Defence
Archer’s Bane 1 Dodge, base dodge bonus +6 Improve Dodge Defence against ranged attacks
Mobility 1 Dodge +4 bonus to Dodge Defence against some attacks of opportunity
Endurance 1 +4 bonus on checks or saves to resist nonlethal damage
Diehard 1 Endurance Fight while dying
Exotic Weapon Proficiency 2 Base attack bonus +1 Avoid nonproficiency penalty with one weapon
Eyes of the Cat Spot 1 rank Gain low-light vision
Fighting-Madness Cimmerian, Himelian, Wazuli, Kushite, Nordheimr, Pict, Southern Islander, Darfari or Tlazitlan, Con 13, base attack bonus +1 Fight like a berserker
Fleet-Footed 1 +10 feet base movement
Flyby Attack Fly speed Attack in the middle of flying move
Great Fortitude +2 bonus on Fortitude saves
Gunderland Pike-and-Shield Fighting 1 Gunderman, base attack bonus +1, Shield Proficiency, Martial Weapon Proficiency (pike) Use a shield while fighting with a pike
Improved Critical 1 2 Base attack bonus +8 Double threat range with one weapon
Greater Critical 1 2 Improved Critical, base attack bonus +16 Triple threat range with one weapon
Improved Unarmed Strike 1
Improved Grapple 1 Dex 13, Improved Unarmed Strike +4 bonus on grapple checks
Crushing Grip 1 Str 17, Improved Grapple, base attack bonus +8 Inflict ability score damage with a grapple
Improved Initiative 1 +4 bonus on initiative checks
Investigator +2 bonus on Gather Information and Search checks
Iron Will +2 bonus on Will saves
Knowledgeable Int 13 +2 bonus on all Knowledge checks
Leadership Character level 6 Gain followers
Horde Cha 13, Leadership, nomad or barbarian level 12 Gain lots of followers
Light-Footed Hide 1 rank, Move Silently 1 rank, sneak attack +1d6 Bonuses while unarmoured
Lightning Reflexes +2 bonus on Reflex saves
Martial Weapon Proficiency Avoid nonproficiency penalty with one weapon
Mounted Combat 1 Ride 1 rank Negate hits on your mount with a Ride check
Mounted Archery 1 Mounted Combat Half penalties for firing while mounted
Ride-By Attack 1 Mounted Combat Move before and after mounted attack
Spirited Charge 1 Ride-By Attack Deal extra damage with a mounted charge
Trample 1 Mounted Combat Bonuses to mounted overrun attacks
Multiattack Three or more natural weapons Easier to attack with multiple natural weapons
Navigation Int 13, Profession (sailor) 12 ranks Never get lost at sea
Negotiator +2 bonus on Diplomacy and Sense Motive checks
Nimble Fingers +2 bonus on Disable Device and Open Lock checks
No Honour Must not have a code of honour +3 bonus to Will saves, but easy to corrupt
Parry 1 Str 13, base parry bonus +1 +1 bonus to Parry Defence
Intricate Swordplay 1 Weapon Focus, Parry, Combat Expertise, Cha 13 Add Charisma bonus to Parry Defence
Reflexive Parry 1 Dex 15, Combat Reflexes, Parry, base parry bonus +8 Parry even while flat-footed
Performer Cha 13 +2 bonus on all Perform checks Persuasive
Point Blank Shot 1 +1 bonus to attack and damage within 30 feet
Far Shot 1 Point Blank Shot Increase range increments on fired and thrown weapons
Precise Shot 1 Point Blank Shot No penalties for firing into melee
Improved Precise Shot 1 Dex 19, Precise Shot, base attack bonus +11 Ignore cover and concealment less than total.
Ranged Finesse 1 Precise Shot Make finesse attacks with a ranged weapon
Rapid Shot 1 Dex 13, Point Blank Shot One extra ranged attack each round
Shot On The Run 1 Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4 Move before and after ranged attack
Poison Use Dex 13, base attack bonus +6 Use poison easily
Power Attack 1 Str 13 Reduce attack rolls to add to damage
Cleave 1 Power Attack Free attack when you slay an enemy
Great Cleave 1 Cleave Cleave an unlimited number of times per round
Improved Bull Rush 1 Power Attack +4 bonus on bull rushes; no attack of opportunity
Improved Overrun 1 Power Attack +4 bonus on overruns; opponent cannot avoid you
Improved Sunder 1 Power Attack +4 bonus on attack rolls against held objects; no attack of opportunity
Greater Sunder 1 Improved Sunder, base attack bonus +6 Free attack if you destroy an opponent’s weapon
Monster Slayer 1 Power Attack, base attack bonus +3 More damage while Power Attacking big creatures
Priest Scholar level 4, scholar background: lay priest, other requirements by religion Varied benefits when dealing with the faithful
Quick Draw 1 Base attack bonus +1 Draw a weapon as a free action
Run 1 Move five times normal speed as a full-round action
Self-Sufficient +2 bonus on Heal and Survival checks
Shield Proficiency No armour check penalty on attack rolls
Simple Weapon Proficiency 2 Avoid nonproficiency penalties
Skill Focus +3 bonus to checks using a single skill
Sleep Mastery Wis 13, Con 13 Gain sleep-related benefits
Sneak Subdual Sneak attack +1d6, base attack bonus +1 Deal nonlethal damage with sneak attacks
Spawn of Dagoth Hill Kothian or Zamorian, 1st level only Become inhuman
Stealthy +2 bonus to Hide and Move Silently
Armoured Stealth Dex 13, Hide 4 ranks, Move Silently 1 rank, Armour Proficiency (Light), Stealthy Avoid light armour check penalties to stealth
Steely Gaze 1 Intimidate 8 ranks, Cha 13 Demoralise opponents as a free action once per round
Menacing Aura 1 Cha 15, Intimidate 16 ranks, Steely Gaze Demoralise opponents as a free action unlimited times per round
Striking Cobra 1 Dex 15, Cha 13, Bluff 6 ranks, base attack bonus +6 Gain a surprise round all to yourself
Stunning Attack 1 Dex 13, Str 13, base attack bonus +8 Stun opponent with attack
Superior Armourer Aquilonian, Kothian, Hyrkanian/Turanian or Zingaran, Craft (armourer) 12 ranks
Toughness 1 Gain bonus hit points
Track Follow tracks with the Survival skill
Two-Weapon Combat Base attack bonus +1 Fight with a weapon in each hand
Improved Two-Weapon Combat 1 Two-Weapon Combat, base attack bonus +6 Fight better with a weapon in each hand
Two-Weapon Defence 1 Parry, Two-Weapon Combat Trade off-hand attacks for bonus to Parry Defence
Weapon Focus 1 2 Base attack bonus +1 +1 bonus to attack rolls with one weapon
Weapon Specialisation Weapon Focus, soldier level 4 +2 bonus to damage rolls with one weapon
Greater Weapon Focus Weapon Focus, soldier level 8 Further +1 bonus to attack rolls with one weapon
Greater Weapon Specialisation Weapon Specialisation, Weapon Focus, Greater Weapon Focus, soldier level 12 Further +2 bonus to damage rolls with one weapon
Zingaran Surprise 1 Zingaran, base attack bonus +4, sneak attack +3d6 Bypass Uncanny Dodge more easily
Sorcery Feats Prerequisite Benefits
Adept Scholar level 12+, must know three spells from one sorcery style Halve casting time for one style
Focused Magical Link Hexer, magic attack bonus +3, Craft (fine art, sculpture, or similar) 1 rank Create magical links to your victims
Hexer Magic attack bonus +1, Sorcery Style: Curses +2 bonus to magic attack rolls with the Curses style
Ritual Sacrifice Magic attack bonus +1, base attack bonus +1 Gain power points from killing victims
Opportunistic Sacrifice Magic attack bonus +3, base attack bonus +3, Base PP 4, Ritual Sacrifice Gain sacrifice benefits from anyone you kill
Tortured Sacrifice Ritual Sacrifice, magic attack bonus +2, base attack bonus +2 Gain extra power points by prolonging death
Sorcerer’s Boon Int 13, Scholar level 4, must know two or more sorcery Gain an advanced spell styles
Summoner Magic attack bonus +1, Sorcery Style: Summoning +2 bonus to magic attack rolls
Augment Summoning Summoner, magic attack bonus +4 Summoned creatures gain +4 to Strength and Constitution

Feats

Hyborian Roads Astenodar