In Conan the Roleplaying Game, magical healing is extremely rare; therefore, most characters are tougher, hardier and derive more benefit from simple doctoring than their counterparts in other fantasy games.
Check: The DC and effect depend on the task.
|Treat poison||Poison’s DC|
|Treat disease||Disease’s DC|
First Aid: Administering first aid means saving a dying character. If a character has negative hit points and is losing hit points (at one per round, one per hour or one per day), the healing character can make him stable. The injured character regains no hit points but he does stop losing them. The check is a standard action.
Long-term Care: Providing long-term care means treating a wounded person for a day or more. If successful, the character lets the patient recover hit points or ability score points (lost to temporary damage) at twice the normal rate. See the Healing rules, page 191. The healing character can tend up to six patients at a time. He needs a few items and supplies (bandages, salves and so on) that are easy to come by in settled lands.
Giving long-term care counts as light activity for the healer. A character cannot give long-term care to himself.
A healer’s kit gives a +2 circumstance bonus to Heal checks.
Short-term Care: Providing short-term care means spending 10 minutes cleaning and sewing up wounds, applying herbal poultices and so on. After each combat in which a creature is wounded, up to one character may give him short-term care. If the Heal check is successful, the patient regains (one per character level) + Con modifier in hit points (minimum one).
Treat Poison: Treating poison means tending a single character who has been poisoned and who is going to take more damage from the poison or suffer some other effect. Every time the poisoned character makes a saving throw against the poison, the healing character makes a Heal check. The poisoned character uses the healing character’s result in place of his saving throw if the healing character’s Heal result is higher.
Treat Disease: Treating a disease means tending a diseased character. Every time the diseased character makes a saving throw against disease effects, the healing character makes a Heal check. The diseased character uses the healing character’s result in place of his saving throw if the healing character’s Heal result is higher.