Check: Your Disguise check result determines how good your disguise is. It is opposed by others’ Perception check results. If you do not draw any attention to yourself, others do not get to make Perception checks. If you come to the attention of a person who is suspicious of you, such as a guard who watches commoners walking through a city gate, it can be assumed that person has taken 10 on his Perception checks.
You get only one Disguise check per use of the skill, even if several people make Perception checks against it. The Disguise check is made secretly so you cannot be sure how good the result is.
The effectiveness of your disguise depends in part on how much you attempt to change your appearance.
|Disguise||Disguise Check Modifier|
|Minor details only||+5|
|Disguised as different gender1||–2|
|Disguised as different race1||–2|
|Disguised as different age category1||–22|
1 These modifiers are cumulative; use any that apply.
2 Per step of difference between your actual age category and your disguised age category. The steps are: young (younger than adulthood), adulthood, middle age, old and venerable.
If you impersonate a particular individual, those who know what that person looks like get a bonus on their Perception checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.
|Familiarity||Viewer’s Perception Check Bonus|
|Recognises on sight||+4|
|Friends or associates||+6|
Usually, an individual makes a Perception check to see through your disguise immediately upon meeting you and each hour thereafter. If you casually meet many different creatures, each for a short time, check once per day or hour using an average Perception modifier for the group.
Action: Creating a disguise requires 1d3 × 10 minutes of work.
Try Again: You may try to reapply a failed disguise but once others know that a disguise was attempted, they will be more suspicious.
If you have the Deceptive feat, you get a +2 bonus on Disguise checks.