A Craft skill is specifically focused on creating something. If nothing is created through the use of a skill, it probably falls under the heading of a Profession skill.
Check: When you are simply attempting to earn a living by your craft, you make a Craft check every week and earn a number of silver pieces equal to your check result. Untrained labourers and assistants earn an average of ½ sp per day.
The basic function of the Craft skill, however, is to allow you to make an item. The DC depends on the complexity of the item to be created. The DC, your check results and price determine how long it takes to make a particular item. The item’s finished price also determines the cost of raw materials.
When you are attempting to Craft a specific item, you roll a Craft check each week multiplied by the DC required to create the item. You need a total of five times the item’s value in silver pieces to complete it, except if you are carrying out herbalism (see below).
All crafts require artisan’s tools for the best chance of success. If improvised tools are used, the Craft check is made with a –2 circumstance penalty. On the other hand, masterwork artisan’s tools provide a +2 circumstance bonus on the check.
To determine how much time and money it takes to make an item, follow these steps:
1. Find the item’s price.
2. Find the DC in the table below.
3. Pay one-third of the item’s price for the cost of raw materials.
4. Make an appropriate Craft check representing one week’s work. If the check succeeds, multiply your check result by the DC. If the result times the DC equals five times the price of the item in silver pieces, you have completed the item. If the result times the DC equals 10 times the price of the item in silver pieces, you have completed the task in one-half the time. Other multiples of five times the DC reduce the time in the same manner.
If the result times the DC does not equal five times the price, it represents the progress you have made in one week. Record the result and make a new Craft check for the next week. You make more progress each week until your total reaches five times the price of the item in silver pieces. If you fail a check by four or less, you make no progress that week.
If you fail by five or more, you ruin half the raw materials and have to pay half the original raw material cost again. The DCs for specific items are listed in the above table.
Creating Masterwork Items: A masterwork item is a tool that provides a bonus based on its exceptional craftsmanship, not through being magical. To create a masterwork item, you must create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (100 sp) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished.
Note: The cost of the masterwork component is one-third of the given amount, just as it is for raw materials.
Creating High-Quality Weapons: High-quality weapons are made according to the normal Craft rules but the smith must have at least 10 ranks in Craft (weaponsmithing) to make them.
Repairing Items: Generally, you can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item’s price.
Action: Does not apply. Craft checks are made by the day or week; see above.
Try Again: You may try again but each time you miss by five or more, you ruin half the raw materials and have to pay half the original raw material cost again.
Special: You may voluntarily add +10 to the indicated DC to craft an item. This allows you to create the item more quickly, since you will be multiplying this higher DC by your Craft check result to determine progress. You must decide whether to increase the DC before you make each weekly or daily check.
|Item||Craft Skill||Craft DC|
|Armour or shield||Armourer||10 + DR|
|Any other bow||Bowyer1||15|
|Any bow with high strength rating||Bowyer1||15 + (2 × rating)|
|Crossbow or Arbalest||Bowyer||15|
|Simple melee or thrown weapon||Weaponsmith||12|
|Martial melee or thrown weapon||Weaponsmith||15|
|Exotic melee or thrown weapon||Weaponsmith||18|
|Mechanical trap||Trapmaking||15 or higher|
|Superior weapon or armour2||Varies||+5|
|Very simple item (wooden spoon)||Varies||5|
|Typical item (iron pot)||Varies||10|
|High-quality item (bell)||Varies||15|
|Complex or superior item (lock)||Varies||20|
1 If you are making a named racial bow such as a Bossonian longbow and you are not a member of the race in question, take a –4 racial penalty to your Craft (bowyer) skill.
2 You must have the appropriate feat (either Superior Armourer or Akbitanan Smith) to make superior armour or weapons.