Feats (P)

Parry (General)

You are experienced and effective at parrying your enemies’ attacks.

Prerequisites: Str 13, base parry bonus +1.

Benefit: You gain a +1 parry bonus to Parry Defence.

Performer (General)

You are a natural performer.

Prerequisite: Cha 13.

Benefit: You gain a +2 bonus to all Perform checks. . If you have 10 or more ranks in one or more of these skills, the bonus increases to +4 for that skill.

Persuasive (General)

You are very hard to turn down when you set your mind on something.

Benefit: You get a +2 bonus on all Bluff and Intimidate checks. If you have 10 or more ranks in one or both of these skills, the bonus increases to +4 for that skill.

Pirate Code Expert (General)

You have travelled the world on many different pirate vessels, shipping with the Red Brotherhood of the Vilayet Sea, the Corsairs of the Black Coast, the Freebooters of Zingara and the Pirates of the Baracha Islands. You have learned the codes for all these different groups, enabling you to easily communicate with any pirate ship.

Prerequisites: Int 13, Pirate level 2.

Benefit: You know all four of the pirate codes listed under the Pirate Code class feature.

Furthermore, you gain a +1 circumstance bonus to all Charisma-based skill checks and Charisma checks when dealing with any character who has at least two levels in the pirate character class.

Point Blank Shot (General)

At close range, your skill with a ranged weapon is deadly.

Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Poison Use (General)

You are an experienced poison-user.

Prerequisites: Dex 13, Knowledge (nature) 4 ranks, base attack bonus +6.

Benefit: You never suffer the usual 5% chance of poisoning yourself if you use poison, nor do you risk accidentally poisoning yourself when attacking with a poisoned weapon. Furthermore, you gain a +1 resistance bonus to all Fortitude saves against poison, as your frequent exposure to low doses of a variety of poisons has given your body a certain degree of habituation to poisons of all kinds. Finally, you can take poisons directly from such sources as the glands of a dead Ghost Snake or the juice of an Apple of Derketa without needing to make any particular skill checks. Note that this feat does not help with finding such poison sources, only extracting them.

Power Attack (General)

You can pour your strength into your blows to wreak devastation upon your enemies.

Prerequisite: Str 13.

Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage both apply until your next turn.

Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, you instead add twice the number subtracted from your attack rolls. You cannot add the bonus from Power Attack to the damage dealt with a light weapon (except for unarmed strikes or natural weapon attacks), though the penalty on attack rolls still applies.

Precise Shot (General)

Your friends need not fear your missiles when you shoot past them.

Prerequisite: Point Blank Shot

Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Priest (General)

You have taken full ordination into the temple of your chosen religion.

Prerequisites: Scholar level 4, scholar background: lay priest. Most religions have additional requirements that must be met before a priest can be ordained.

Benefit: You are an ordained priest. This brings a number of social and political benefits, as well as some restrictions. Many of these benefits and restrictions are dependent on your religion. These benefits always include the right to command followers of the same religion, allowing priests to gain bonuses to their Leadership":http://obsidianportal.com/campaign/hyborian-roads/wikis/feats-l#leadership scores.

Furthermore, the priest gains a +1 circumstance bonus to Bluff, Diplomacy, Streetwise and Intimidate checks when dealing with other characters who follow the same religious path as he does. In some regions, this can mean entire nations. This bonus is cumulative with the similar bonus from having the same Allegiance as the target, if applicable. Finally, the priest has certain duties at temple that fully occupy him for at least six months of every year; it is his choice as to when he fulfils these duties. In return for fulfilling his duties, the priest gains an annual stipend of 10 sp/scholar level, as well as free room and board at a temple of his religion whenever he is working there.

Feats (P)

Hyborian Roads Astenodar