Stealth (Dex; Armour Check Penalty)
Check: Your Stealth check is opposed by the Perception check of anyone who might hear you. You can move up to one-half your normal speed at no penalty. When moving at a speed greater than one-half but less than your full speed, you take a –5 penalty. It is practically impossible (–20 penalty) to Stealth while running or charging.
Noisy surfaces, such as bogs or undergrowth, are difficult to move across silently. When you try to sneak across such a surface, you take a penalty on your Stealth check as indicated below.
|Noisy (scree, shallow or deep bog, undergrowth, dense rubble)||–2|
|Very noisy (dense undergrowth, deep snow)||–5|
Action: A Stealth check is included in your movement or other activity, so it is part of another action.
Special: If you have the Stealthy feat, you get a +2 bonus on Stealth checks.
Check: Your Stealth check is opposed by the Perception check of anyone who might see you. You can move up to onehalf your normal speed and hide at no penalty. When moving at a speed faster than one-half but slower than your normal speed, you take a –5 penalty. It is practically impossible (–20 penalty) to hide while attacking, running or charging.
A creature larger or smaller than Medium takes a size bonus or penalty on Stealth checks depending on its size category, as follows: Fine +16, Diminutive +12, Tiny +8, Small +4, Large –4, Huge –8, Gargantuan –12, Colossal –16.
You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.
If people are observing you, even casually, you cannot hide. You can run around a corner or behind cover so that you are out of sight and then hide but those who are watching you will at least know where you went.
If your observers are momentarily distracted (such as by a Bluff check; see below), you can attempt to hide. When the others turn their attention from you, you can attempt a Stealth check if you can get to a hiding place of some kind. As a general guideline, the hiding place has to be within one foot per rank you have in Stealth. This check, however, is made at a –10 penalty because you have to move fast.
Sniping: If you are successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Stealth check to conceal yourself after the shot.
Creating a Diversion to Hide: You can use Bluff to help you hide. A successful Bluff check can give you the momentary diversion you need to attempt a Stealth check while people are aware of you.
Action: Normally, you make a Stealth check as part of movement, so it does not take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.
Special: If you are invisible, you gain a +40 bonus on Stealth checks if you are immobile, or a +20 bonus on Stealth checks if you are moving.
If you have the Stealthy feat, you get a +2 bonus on Hide checks.